Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors. And even if she does locate her quarry, will the dread vampire lord prove any less deadly? Links Transcript: https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Scene Tester: https://perchance.org/tla-scenetester Perchance TLA OCEANIC NPC Generator: https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC Behaviour Emulator: https://perchance.org/tla-oceanic-behaviour OCEANIC User Guide: https://docs.google.com/document/d/1lC2Rcj1VN45itUYQ7JqmeFhK31CaL9qlbU58b9U5lLo/edit?usp=sharing Mechanics Scene 1 (Intro scene) Chaos Factor: 8 Scene Description: Teleport to safety Scene Test: expected Class Move: Evoke a Spell When you unleash your magical talents, choose a Spell you know and roll+SPELL. Teleport to safety: 4+3+2=9 On a 7-9 the Spell is still successful but choose one consequence from the list below. The Spell’s Risk manifests as well. The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In. Using it puts you in danger or draws unwanted attention, the GM will say how. Tatters flees further into the Mustang’s interior Scene 2 Chaos Factor 7 Scene Description: Tracking down Tortemus Scene Test: Altered GM Move: Set Up an Immediate Danger Mythic 2 Descriptor and Focus: Threateningly Normal The empty corridors are alive with magical potential energy. Simple Q (Likely): Does this feel like Tortemus’ concealing magic? Yes Adventure Move: Compel When you use favor, payment, promises, or threats to get someone to do something, say what you want them to do (or not to do) and roll+CHA. She seeks a parlay. She offers information, and potentially an alliance. 5+3+2=10 If they are an NPC, on a 10+ they’ll do what you want. Scene 3 Chaos Factor 6 Scene Description: negotiating with Tortemus Scene Test: Expected Tortemus OCEANIC profile: O5,C4,E3,A2,N4,I1,3,C1 NPC Response: Conscientiousness, Extroversion, Core Disposition (planning, ruthlessness and fury) Tortemus intends a counter-attack. Complex Q: How? The event relates to a Starforged Descriptor and Focus: Confined Ruins Tortemus means to destroy the Mustang, and the Blues along with it. Simple Q: Can he teleport to the Night Queen’s Shadow? Yes Simple Q: Can he take his vampire troops with him? Yes Peripheral Move: End of Session At the end of each session, answer the following questions as a group: Did we discover something new and important about the world or characters? 1XP Did we newly visit or significantly alter a memorable location? 1XP Did we overcome a notable obstacle, enemy, or challenge? For each “yes” answer, everyone gains 1 XP. Lastly, gain 1 XP if you accomplished your Drive. 1XP