TLA Chapter 5 Caged

Mina begins her exploration of the Underpipes, and makes a surprising discovery that makes her reassess her quest. But she’ll need to avoid being discovered herself if she’s going to survive… Links Transcript https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing Apocalypse World: http://apocalypse-world.com/ Ironsworn: https://www.ironswornrpg.com/ Dungeon World: https://dungeon-world.com/ FATE: https://www.evilhat.com/home/fate-core/ Mythic Magazine Volume 1: https://www.drivethrurpg.com/product/342536/Mythic-Magazine-Volume-1 Donjon: https://donjon.bin.sh/ Mechanics SCENE 10 Chaos Factor 4 SCENE ALTERED? 1 Altered (Extremely hot) Common, Discovery: Heating pipes, find supplies Investigation vs DC 16 Clues?: 12+2 (Guidance) Fail forward (Complication) DESCRIPTION: 49 Healthily 43 Harsh Complication Table Use a monster, danger, or location move Reveal an unwelcome truth Show signs of an approaching threat Deal damage Use up their resources Turn their move back on them Separate them Give an opportunity that fits a class’ abilities Show a downside to their class, race, or equipment Offer an opportunity, with or without cost Put someone in a spot Tell them the requirements or consequences and ask 3: Show signs of an approaching threat Description: 43 Imprison 15 Innocent Healer? (50/50) 27 Yes Human? (50/50) 15 Yes Imprisoned how long? 1d4 (Days to years) months Sleight of Hand Vs DC 10: lockpicks +3 +3 (Guidance): 19 Success NPC Behaviour Check Context: Investigating the Piperunners Cadmus: starting Disposition 2d10+-2 10 Active Cadmus First Action: 2d10+2 16 Act out of Self Interest (runs), change context (Escape incareration) Cadmus Action: 2d10+2 17 Take something (food/ water), change context (tend to Cadmus) Context Modifier: -2 (Disposition 8, Passive) FATE: does he know when they are coming back? (50/50) 27 yes When? 1d4 (now, minutes, tens of minutes, hours) 4 hours FATE: Does he know another way out? (No Way) 12 No Result Action Context 4 or less TALKS, EXPOSITION Character’s Action changes the current Context 5 PERFORMS AN AMBIGUOUS ACTION 6-7 ACTS OUT OF PC INTEREST 8 NPC CONTINUES -2 The Character’s Action is within the current Context 9-10 NPC CONTINUES 11 NPC CONTINUES +2 12 CONTEXT ACTION 13 GIVES SOMETHING The Character’s Action changes the current Context 14 SEEKS TO END THE ENCOUNTER 15-16 ACTS OUT OF SELF INTEREST 17 TAKES SOMETHING 18 or more CAUSES HARM SCENE 11 Chaos Factor 5 SCENE ALTERED? 8 No Themed, Common, Discovery, Danger (Water, Cooling Pipes, condensation, slashing trap) Donjon random Trap generator, CR 2 (https://donjon.bin.sh/5e/random/#type=trap;trap-level=2) Guillotine Blade: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 slashing damage; heroic tier, dangerous Target: Mina d20+8 17 hit 10hp (22/38hp remaining) FATE: does Cadmus heal her? (Likely) 73 Yes (just) Healing Word (3HP) FATE: was he kidnapped (very likely) 98 extreme no (he came here willingly) FATE: is he willing to talk? (50/50) 26 Yes EVENT: why did he come here? 3 Neglect 32 Plans FATE: Are they all bad? (Unlikely) 22 Yes, Random Event EVENT: Remote Event 2 Starting 21 Messages (knocking pipes)

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