TLAS2 Chapter 17 To Point the Tempest

The Lone Adventurer

The Web has just one more warehouse to take out, but this is the big one. It holds enough explosives to turn half of the docks into a smoking crater, and somehow the crew have to bypass a small army of security guards and take the powder out without killing half the city. But never fear; the Spider has a cunning plan… Links Transcript: https://docs.google.com/document/d/12Ahwo8ObPKXc9QN6_v5q2MrSeeI2H6ZudUbGC1LdAtw/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Mechanics INTRO SCENE: Campaign Elements Oracle Faction: The authorities SIMPLE Q: Bluecoats? (50/50) Yes SIMPLE Q: Known NPC? (50/50) No PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/20 The Shipping Company 4/4 The Percheron 4/4 Warehouse 1 4/4 Warehouse 2 0/8 FLASHBACK: GATHER INFORMATION: Spider Consort to find access points into the Underpipes, Push, Crater Assists, Risky, Standard: 4d: 2,3,4,4 (Success with Consequence) CONSEQUENCE: Worse Position: the entrance is guarded DESCRIPTOR/ FOCUS: Immersed Machine: half-converted cultist ACTION ROLL: Crater Skirmish, Desperate, Limited: 3d: 5,5,6 Success, 1XP PROGRESS CLOCK: Neutralise Warehouse 2: 1/8 GROUP ACTION ROLL: Prowl, led by Sallow to infiltrate the Underpipes undetected, Risky, Limited: Critical Success (2 progress) Sallow: 2d: 6,1 Trace: 3d: 2,3,3: 1 stress for Sallow Spider: 1d: 6 Crater: 1d: 3: 1 stress for Sallow PROGRESS CLOCK: Neutralise Warehouse 2: 3/8 SIMPLE Q: Who do they avoid? Cultists? No SIMPLE Q: Known group? Yes 1-2 Piperunners: Yes 3-4 HydroClan 5-6 Topsiders FRINGE GROUP: Raiders FACTION PROJECT: Consolidate control of valuable commodity ACTION ROLL: Trace Hunt, to find a route to the warehouse, Sallow Assists, Risky, Standard: 2,5,1 (Success with Consequence) PROGRESS CLOCK: Neutralise Warehouse 2: 5/8 CONSEQUENCE: Things take Longer COMPLEX Q: Why? 17, 28: Civilized Enclosure SIMPLE Q: Machine Cultists? Yes DERELICT SETTLEMENT ORACLE: 62: Operations: computer core, emergency lighting ACTION ROLL: Spider Study, to identify appropriate piping, Sallow Assist, Risky, Limited: 3d: 4,3,2: (Success with Consequence) PROGRESS CLOCK: Neutralise Warehouse 2: 6/8 CONSEQUENCE: Mark Clock Segment DANGER CLOCK: Detected by Cultist patrols: 2/4 ACTION ROLL: Sallow Tinker, to reroute water pipes, Crater Assist, Desperate, Standard: 3d: 3,3,6: Success. 1XP. PROGRESS CLOCK: Neutralise Warehouse 2: 8/8: MISSION ACCOMPLISHED

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TLAS2 Chapter 17 To Point the Tempest