Mina and Cadmus stumble upon the site of a battle fought between unknown adversaries, and make much-needed camp. Will they make it through the night without interruption? And what strange new adversaries await them in the depths of the Underpipes? Links Transcript https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing Mina’s character sheet: https://docs.google.com/document/d/1JGnbhd25G18rT_vAqkAUInVhukGgsvRLe960o_bUsi8/edit?usp=sharing Cadmus’ character sheet: https://docs.google.com/document/d/1iXvGMribhEAZnn5SixCj3G8ZLz_OK4jBEo_hg8DKgKc/edit?usp=sharing Mechanics SCENE 12 Chaos Factor 6 Altered Scene? 9 No DUNGEON: Common, empty 78 DESCRIPTION 56 Irritatingly 70 Mysterious (incomprehensible machinery) DUNGEON: Common, empty Waste line FATE: Does the knocking stop? (Likely) 34 Yes FATE: Lost? (50/50) 59 Yes FATE: Deep? (Likely): 5 Exceptional Yes (inside the link!) DUNGEON: Unique, Discovery, Danger Theme: Shadowy Forces DESCRIPTION 4 Angrily 64 Messy (smashed outpost) FATE: Bodies? (very unlikely) 37 Yes FATE: Old? (50/50) 24 Yes Discovery: find coins/ gems/ jewelry Danger: trap: alarm DC 12 to spot (Mina Passive Perception 14, DC 15 to disable Cadmus Action: 8 NPC Continues -2 (Disposition 6) Mina Thieves’ Tools +3, Guidance +1 ADV (Cadmus helping) 5, 21 Success Treasure: 14GP (gems are paste) Investigate: what destroyed this place? Investigate +6 Guidance +3 18 DESCRIPTION 29 Energetically 65 Mighty (powered construct) SCENE 13 Choas Factor 5 Altered Scene? Interrupt 86 Passion 22 Energy (drawn by magic) FATE: Enemy creature? (50/50) 60 No DESCRIPTION: 81 Peacefully 18 Delicate FATE Long Rest? (Likely) 50 Yes Mina full HP Cadmus 3 levels Exhaustion 22hp FATE: low on provisions? (Very likely) 8 Extreme Yes (out of provisions) FATE: creatures edible? (Very unlikely) 38 No Cadmus: cast Goodberry SCENE 14 Chaos Factor 4 Altered Scene? 9 No DUNGEON: Theme (Water) Unique (Control Chamber) Discovery (well) Danger (creature guarding: Human relocating attacking - cult fanatic and 4 cultists Donjon) FATE: Great Machine? (Likely) 91 No DESCRIPTION: 2 Adventurously 9 Classy FATE: Water cult? (Likely) 41 Yes FATE: Linked to imprisoning Piperunners? (50/50) 94 Exceptional No (implacable enemies) Aggression: 5 Passive Perception 14 vs 12: Stealth 2 (noticed) Range: 60ft FATE: Does Cadmus recognise them? (Very Unlikely) 81 No Initiative: Mina: 15 Cadmus: 12 Fanatic: 11 Cultists: 10 Round 1 Mina: move ready action: attack if attacked Cadmus: Disposition 6: Talks/ Exposition Cultist Tactic: Probe - attack cautiously, testing opponent's defences Fanatic: Move to ½ cover, Spell (1/4 L1 slots used) Mina: Pistol 19 vs AC 14 24hp piercing (Fanatic 15hp remaining) Command (Mina) DC 12 WIS Save: 9 fail Cultists: 30 ft, ½ cover Round 2 Mina: Grovel: prone Cadmus: Disposition 8: Seeks to end the encounter (surrenders) Tactic: Aggression 4, attack cautiously, testing opponent's defences Fanatic: Hold Person (1/3 L2 slots used): DC 12 Cadmus (DIS) 12 15 saves (“seize them!”) Cultist 1: Move 30’ Grapple vs Mina (prone) STR 11 vs DEX 11 (Mina higher skill Mod, avoids grapple) Cultist 2: Move 30’ Grapple vs Cadmus STR 6 vs DEX 13 avoids grapple Cultist 3: Move 30' Grapple Vs Mina STR 5 Vs DEX 9 avoids grapple Cultist 4: Move 30' Grapple Vs Cadmus 7 Vs 9 avoids grapple Round 3 FATE In a line? (50/50) 35 Yes 1d3 2 (1 of 2 L1 slots used) Mina: stand, Tasha’s Caustic Brew DEX DC 14 Cultist 1 12 fail Cultist 3 19 success Cadmus: Disposition 10: Context Action (under attack) FATE Both in range? (50/50) 16 Yes Word of Radiance: CON DC 12 Cultist 2 12 success Cultist 4 14 success Tactic: Aggression 5 Balance - attack and defend evenly, no particular strategy Fanatic: Blindness (2/3 L2 slots used) WIS DC 12 Mina 15 success Cultist 1: 10hp acid damage (dead) Cultist 2: dagger vs Cadmus AC 22 hit 4hp (18/22hp) Cultist 3: dagger Vs Mina 19 hit 4hp (28/32) Cultist 4: dagger Vs Cadmus AC 24 hit 4hp (14/22hp) Round 4 Mina: Draw dagger (off hand), 17 hit Cultist 2 (7/9hp) Cadmus: Disposition 12: Context Action Word of Radiance CON DC 12 Cultist 2 13 Cultist 4 15 both avoid Tactic: Aggression 4 Twist: Change - weapon/objective/ground “Kill them!” Fanatic: Close to melee, Inflict Wounds on Cadmus vs AS 9 Miss Cultist 2 dagger vs Cadmus AC 8 miss Cultist 3 dagger vs Mina AC 9 miss Cultist 4 dagger vs Cadmus AC 8 miss Round 5 Mina: Move 30’ to cover (opportunity attack AC 22 hit 4hp (24/38hp), pistol 10 AC miss, HERO POINT 18 AC hit 24hp (Fanatic dead, cleave to Cultist 4, dead) Cadmus: Word of Radiance CON DC 12 Cultist 2 6 fail 4hp (5/9hp) Cultist 4 1 fail 4hp (5/9hp) Tactic: Aggression 2 Stand-off - wait for opponent to make the next move Cultist 2 (5/9hp) ready attack if attacked Cultist 3 (9/9hp) ready attack if attacked Round 6 Mina: “drop your weapons and we won't kill you” (Persuasion 6) ready pistol if they move Cadmus: move 20’, ready sacred flame if they move Tactic Aggression 4 Stand-off - wait for opponent to make the next move End Combat