Tatters, in an attempt to forge an alliance with the vampire nation, has infiltrated the Mustang, the fallen casino that Lord Tortemus has claimed as his headquarters. With battle raging between the Bluecoats and the nightspawn, can Tatters avoid getting caught in the crossfire? And if she does, what secrets might lie waiting to be discovered? Links Transcript: https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator Mechanics Intro scene (S03E07 scene 3 interrupt) The event relates to a Remote Event Action and theme: Imitate Emotion Descriptor and Focus: Offensively Important Alexis Montisario is having a difficult meeting CEO Something positive happening to Voice of the Machine They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar. Scene 1 Chaos factor: 6 Scene Description: Infiltrating the Mustang Scene Test: Interrupt: a Connection: Inquisitor Fonseca. The event relates to a Starforged Action and Theme: Remove Phenomenon More screams: The battered body of Fonseca strung up, being tortured by vampires. Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS What does Fonseca know that is useful to me? 4+1+1=6 (1XP) MISS Unable to assess the situation: GM Move: Hit the Ground Running/ Take Something Away Bluecoats arrive, Fonseca knows something, but is close to death Scene 2 Chaos factor 7 Scene Description: Battle in the Mustang Steakhouse Scene Test: Altered (dangerous environment - floor/ ceiling collapsing) Chase vs Bluecoats for Fonseca Tatters 0 Edge Bluecoats 0 Edge Chase Move: Start the Chase When you enter a chase, either in pursuit or escape, you and your adversary form separate ‘sides’ that both start with 0 Edge. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (2), and roll +INT if you distract or misdirect (Tatters uses prestidigitation to create distracting illusions). 2+2+1=5: MISS Tatters 0 Edge Bluecoats 2 Edge GM Move: Introduce Something New The event relates to a Starforged Descriptor and Focus: Barren Vault Floor collapses, revealing a vast drop, and blocking her path. It looks like the Mustang’s secure vault has been cleaned out. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (1), and roll +DEX if you sprint, hide or manoeuvre (Tatters leaps, ducks, sprints). 2+3+1=6: MISS Tatters 0 Edge Bluecoats 3 Edge Chase Move It’s Over When any side in a chase has 3 or more Edge, the chase comes to an end. Whoever has the most Edge succeeds in escaping or catching their quarry. If multiple sides tie for the most Edge, the side with the most PCs wins (just barely). If that is also tied, then the PC that last Gained the Edge chooses one side to win, with the other tying sides gaining +1 Edge for the purposes of spending it below. Losing sides can spend their Edge 1-for-1 to: Learn something about another side (where they will go, who leads them, how to escape them now, etc.) Have the chase end somewhere advantageous for them (reinforcements, a trap or lair, an intervening third party, etc.) Grant Advantage Forward to all PCs on their side. Inflict Disadvantage Forward on all PCs on an opposing side. GM Move: Have It Backfire This means taking what the PCs did and twisting it. The Adventurers aren’t incompetent, so don’t portray this as them being inept. Instead this backfiring should be due to freak accident, unforeseeable consequence, active sabotage, or the frightening power of an enemy. Tatters’ decision to abandon the Blue comes back to bite her. The Bluecoats recover Fonseca, and force a sacrifice.