TLAS2 Chapter 12 House of Pain

We return to the mean streets of the Mercer’s Quarter, as Sallow and the Spider try to break into Doctor Kropp’s alchemical shop. But that proves to be considerably easier said than done, as the obstacles in their path, threats both new and old, grow ever-more lethal. Can they possibly fight their way through and recover the doctor? Links Transcript: https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Blades in the Dark action rolls: https://www.youtube.com/watch?v=OAl85kYCWro Mechanics Team Spallow PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10 SCENE START ORACLE: Does the scene start as expected? (50/50) 4,5 Yes, but But what? 531, 555 Cracked earth, eyeball Damage to the shop reveals an observation device ACTION: Spider Study (Risky, Limited): Seek a method of approach: 2d: 2,4 Success with Consequence PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10 CONSEQUENCE: A new obstacle or threat appears COMPLEX Q: What is the approach method identified? 256, 166 Flying bird, mechanical explosion Blow a hole in the roof COMPLEX Q: What is the obstacle or threat? 552, 221 Cut ruby, armoured crab Automaton as well as blasting gem ACTION: Sallow Wreck (Risky, Limited): Destroy the automaton with a grenade (Push): 3d: 1,1,5 Success with Consequence PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10 CONSEQUENCE: -1 Effect PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10 ACTION: Sallow Tinker (Risky, Limited), Spider Assist (Foresight): Use grenade to gain access: 3d6 3,3,4 Success with Consequence CONSEQUENCE: End up in a worse position: -1 position (can try again if failure) PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10 COMPLEX Q: What causes the position to be desperate? 561, 165 Hourglass, Invasion Doomsinger’s forces now have access COMPLEX Q: Tell me a bit about the Doomsinger’s forces: 213, 544 Comb, sunrise WTF? Starforged: Characters: First Look: 84: Uncanny Characters: Role: 78: Scholar The Seekers of Dhrume (Chapters 1.19, 1.20, 2.8) ACTION: Sallow Finesse (Desperate, Limited): use a smoke-bomb to gain ground on the Enlightenment. Spider Assist (distract) 2d: 2,6 Success PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10 SIMPLE Q: Is the Doctor home? (Very Likely) 3,3,3,2 No, because COMPLEX Q: Because what? 451, 355 Letter, Exploding Tower Letter informing them the shop is rigged to blow

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