TLAS2 Chapter 20 Ice and Fire

The Lone Adventurer

This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it’s time to find out if anyone gets to walk away from this one alive. Links Transcript: https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Mechanics Character List 1. Tortemus 2. Vampires 3. Wade 4. Unseen goons 5. Sergeant Jablonski 6. Bluecoat flatfoots 7. Inquisitor Fonseca 8. Enlightenment strike team 9. Mina, Barbican, Cadmus 10. The Web Thread List 11. Infernal Powder 12. The building’s collapsing 13. Escape route 14. Inter-faction conflict 15. Civil war 16. Intrigue PCs 1. Spider 2. Valerian 3. Tatters 4. Sallow 5. Crater 6. Trace STARTING CHAOS FACTOR 7 Progress Clocks 1. Unseen 2/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8 Danger Clocks Building Collapsing 4/6 Scene Start Oracle Trace gathering the crew beneath the stage. Does the scene start as expected? Unlikely: 1: Complication: https://perchance.org/tla-randomevent, The event relates to a Mythic 2 Action and theme: Struggle Freedom A faction or character (2: Faction) is down here with them preventing escape. Which one? 1: Unseen. SIMPLE Q: Conflict? 3: No, Because: one of the party is not one of the party ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success) Progress Clocks 1. Unseen 3/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8 CHAOS FACTOR: 6 MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew) FACTION ROLLS 1. Unseen: Aggression 5: Twist: Trick 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Press 4. Mina: Aggression 4: Guard ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure) CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out CHAOS FACTOR: 7 MYTHIC Q: Can Spider talk? (50/50) No Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!” FACTION ROLLS 1. Unseen: Aggression 5: Twist: Balance 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self (secure all exits) 4. Mina: Aggression 4: Guard ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook’s Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater CONSEQUENCE: -1 effect (0 effect) CHAOS FACTOR: 6 MYTHIC Q: what else is going on? https://perchance.org/tla-randomevent The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection The Bluecoats have found their way under the stage. FACTION ROLLS 1. Unseen: Aggression 5: Twist: Stand-off 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self 4. Mina: Aggression 4: Trick ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen. Progress Clocks 1. Unseen 4/8 2. Undying 1/8 3. Bluecoats 2/8 4. Seekers 8/8 5. Mina 0/8 6. Escape 2/8 CHAOS FACTOR: 5 MYTHIC Q: Are they found by Bluecoats? (50/50) Yes Danger Clock: Bluecoat Squad: 0/4 ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP Danger Clock: Bluecoat Squad: 2/4 CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won’t work again) CHAOS FACTOR: 6 MYTHIC Q: What are the Undying doing? https://perchance.org/tla-randomevent The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter) MYTHIC Q: Have the Cult attacked? (50/50): Yes Valerian: Why is it so cold? Progress Clocks 1. Unseen 4/8 2. Undying 1/8 3. Bluecoats 2/8 4. Cult of the Machine 0/8 5. Mina 0/8 6. Escape 2/8 FACTION ROLLS 1. Unseen: Aggression 5: Twist: Stand-off 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self 4. Mina: Aggression 4: Trick 5. Cult of the Machine: 4: Twist: Change (freeze building) ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP CHAOS FACTOR: 7 MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes FACTION ROLLS 1. Unseen: Aggression 5: Twist: Balance 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self 4. Mina: Aggression 4: Trick 5. Cult of the Machine: 4: Feint ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP Danger Clock: Bluecoat Squad: 4/4 Progress Clocks 1. Unseen 4/8 2. Undying 2/8 3. Bluecoats 4/8 4. Cult of the Machine 1/8 5. Mina 0/8 6. Escape 2/8 CONSEQUENCE: Things Take Longer (exit blocked by fire) Danger Clock: Building burning down: 2/6 CHAOS FACTOR: 8 MYTHIC Q: Do the Unseen attack? (50/50) Yes FACTION ROLLS 1. Unseen: Aggression 5: Taunt 2. Undying: Aggression 2: 6: Probe 3. Bluecoats: Aggression 4: Twist: Advantage Self 4. Mina: Aggression 4: Trick 5. Cult of the Machine: 4: Balance ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4 (Success with Consequence) Progress Clocks 1. Unseen 6/8 2. Undying 2/8 3. Bluecoats 4/8 4. Cult of the Machine 1/8 5. Mina 0/8 6. Escape 2/8 CONSEQUENCE: Mark Clock segments: 1 Danger Clock: Building Collapsing 6/6 CHAOS FACTOR: 9 MYTHIC Q: Harm for everyone? (Likely) Exceptional Yes (3 Harm for each hero in the opera house, this can be Resisted) Progress Clocks 1. Unseen 8/8 2. Undying 5/8 3. Bluecoats 7/8 4. Cult of the Machine 4/8 5. Mina 3/8 6. Escape 2/8 FACTION ROLLS 1. Unseen: Aggression 5: 2. Undying: Aggression 1: Balance 3. Bluecoats: Aggression 3: Stand off 4. Mina: Aggression 3: Guard 5. Cult of the Machine: 3: Balance

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TLAS2 Chapter 20 Ice and Fire