TLAS2 Chapter 16 The Fire in Which we Burn

The Lone Adventurer

The Web, braving a city-wide manhunt with them as the target, press on with their fight back against the Unseen and their network of terror. Our crew’s next target is a deserted warehouse, known to be used as a supply depot in the transit of Infernal Powder. Sounds pretty straightforward, right? Well, you’d think so… Links Transcript: https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ Twitter @TheLoneAdv Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/ Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged Mechanics CEO Roll: Faction: Seekers of Dhrume ACTION/ THEME: 62, 33: Locate Faction DESCRIPTOR/ FOCUS: 23, 99: Contested World PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16 The Shipping Company 4/4 The Percheron 4/4 Warehouse 1 0/4 Warehouse 2 0/4 GROUP ACTION ROLL: Survey, led by Sallow, to check for patrols & guards around the warehouse, Risky, Limited: Success Trace: 1d: 5 Sallow: 1d: 5 Spider: 1d: 6 PROGRESS CLOCK: Destroy the Unseen’s supply lines 9/16 The Shipping Company 4/4 The Percheron 4/4 Warehouse 1 1/4 Warehouse 2 0/4 GROUP ACTION ROLL: Prowl, led by Trace, to sneak past the guards and into the warehouse, Risky, Limited: Success Trace: 3d: 1,5,3 Sallow: 2d: 1,2: 1 Stress to Trace Spider: 1d: 4 Crater: 1d: 6 PROGRESS CLOCK: Destroy the Unseen’s supply lines 10/16 The Shipping Company 4/4 The Percheron 4/4 Warehouse 1 2/4 Warehouse 2 0/4 ACTION ROLL: Sallow Wreck, to set the warehouse alight, Crater assist, Risky, Standard: 3d: 1,3,1 Failure CONSEQUENCE: Lose an Opportunity, new approach needed to try again CONSEQUENCE: Mark clock segments Unseen & goons arrive with a delivery of powder DANGER CLOCK: Discovery 2/6 SETUP ROLL: Sallow Tinker, to stun the enemy, Push, Desperate, 3d: 6, 4, 3: Success 1XP ACTION ROLL: Crater Wreck, to fire a pistol at the powder barrel, Push, Risky, Standard: 3d: 6,6,3: Critical PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/16 The Shipping Company 4/4 The Percheron 4/4 Warehouse 1 4/4 Warehouse 2 0/4 SCENE START ORACLE: Does the Scene start as expected? (Unlikely) Yes, but CAMPAIGN ELEMENTS ORACLE: Situation: War on the League of Free Nations SIMPLE Q: Are the military on the streets, or guarding the powder? (50/50) No, Because The Free Leagues have launched an attack on Kyras COMPLEX Q: Nature of the attack Action/ Theme: 18, 61 Challenge Phenomenon Descriptor/ Focus: 11, 6 Blighted Artefact The Ring of Winter (S1C13)

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TLAS2 Chapter 16 The Fire in Which we Burn